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import time
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import threading
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import DobotDllType as dType
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import json
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import socket, select
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import re
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from time import sleep
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"""
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Six actuators:
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linear rail
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base rotation
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rear arm
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forarm
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gripperrotation
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gripper
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First five takes argument 1 or -1 (direction)
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Example:
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#initialisation
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c = Candybot()
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c.linear(1) # move linear in positive direction
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c.gripp() # gripp candy
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c.letgo() # let go of candy
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c.stopcmp() # stoop compressor
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c.panic() # stops everything
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"""
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class Candybot:
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def __init__(self):
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self.jointspeed = 100
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self.lastjointspeed = 100
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self.linearspeed = 100
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self.lastleinearspeed = 100
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return
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CON_STR = {
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dType.DobotConnect.DobotConnect_NoError: "DobotConnect_NoError",
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dType.DobotConnect.DobotConnect_NotFound: "DobotConnect_NotFound",
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dType.DobotConnect.DobotConnect_Occupied: "DobotConnect_Occupied"}
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#Load Dll
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self.api = dType.load()
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#Connect Dobot
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state = dType.ConnectDobot(self.api, "", 115200)[0]
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print("Connect status:",CON_STR[state])
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if (state == dType.DobotConnect.DobotConnect_NoError):
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#Clean Command Queued
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dType.SetQueuedCmdClear(self.api)
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#Async Motion Params Setting
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dType.SetHOMEParams(self.api, 250, 0, 50, 0, isQueued = 1)
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dType.SetJOGJointParams(self.api, 2, 200, 2, 200, 2, 200, 2, 200, isQueued = 1)
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dType.SetJOGCommonParams(self.api, 100, 100, isQueued = 1)
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#linear rail
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dType.SetDeviceWithL(self.api, 1)
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dType.SetJOGLParams(self.api, 200, 200, isQueued=0)
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#Async Home
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dType.SetHOMECmd(self.api, temp = 0, isQueued = 1)
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def disconnect(self):
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#Disconnect Dobot
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dType.DisconnectDobot(self.api)
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def base(self, direction):
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if direction == 1:
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dType.SetJOGCmd(self.api,1,1)
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elif direction == -1:
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dType.SetJOGCmd(self.api,1,2)
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else :
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return
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threading.Timer(0.1,self.stop).start()
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#dType.SetWAITCmd(self.api, 1, isQueued=0)
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#dType.SetJOGCmd(self.api, 1, 0)
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def rearArm(self, direction):
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if direction == 1:
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dType.SetJOGCmd(self.api,1,3)
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elif direction == -1:
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dType.SetJOGCmd(self.api,1,4)
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else :
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return
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#dType.SetWAITCmd(self.api, 1, isQueued=0)
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#dType.SetJOGCmd(self.api, 1, 0)
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threading.Timer(0.1,self.stop).start()
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def forearm(self, direction):
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if direction == 1:
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dType.SetJOGCmd(self.api,1,5)
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elif direction == -1:
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dType.SetJOGCmd(self.api,1,6)
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else :
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return
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#dType.SetWAITCmd(self.api, 1, isQueued=0)
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#dType.SetJOGCmd(self.api, 1, 0)
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threading.Timer(0.1,self.stop).start()
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def gripperRotation(self, direction):
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if direction == 1:
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dType.SetJOGCmd(self.api,1,7)
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elif direction == -1:
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dType.SetJOGCmd(self.api,1,8)
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else :
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return
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#dType.SetWAITCmd(self.api, 1, isQueued=0)
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#dType.SetJOGCmd(self.api, 1, 0)
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threading.Timer(0.1,self.stop).start()
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def linear(self, direction):
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if direction == 1:
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dType.SetJOGCmd(self.api,1,9)
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elif direction == -1:
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dType.SetJOGCmd(self.api,1,10)
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else :
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return
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#dType.SetWAITCmd(self.api, 1, isQueued=0)
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#dType.SetJOGCmd(self.api, 1, 0)
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self.lint = threading.Timer(0.2,self.stop)
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self.lint.start()
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def gripp(self):
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print("gripping\n")
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#dType.SetEndEffectorGripper(self.api, 1, 1, isQueued=0)
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def letgo(self):
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print("drops\n")
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#dType.SetEndEffectorGripper(self.api, 1, 0, isQueued=0)
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def stop(self):
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print("stops\n")
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#dType.SetJOGCmd(self.api, 1, 0)
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def stopcmp(self):
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print("stops compressor\n")
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dType.SetEndEffectorGripper(self.api, 0, 0, isQueued=0)
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def panic(self):
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dType.SetQueuedCmdForceStopExec(self.api)
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def getCurrentCmd(self):
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return dType.GetQueuedCmdCurrentIndex(self.api)
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def JOGtest(self):
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dType.SetJOGCmd(self.api,1,1)
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dType.SetJOGCmd(self.api,1,9)
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def JOGtest2(self):
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dType.SetJOGLParams(self.api, 100, 200, isQueued=0)
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dType.SetJOGCmd(self.api,1,9)
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time.sleep(1)
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for speed in range(100,10,-10):
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time.sleep(0.3)
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dType.SetJOGLParams(self.api, speed, 200, isQueued=0)
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def setparams(self, name, speed):
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lookup = {'base' : 0, 'reararm' : 1, 'forearm' : 2, 'gripperroation' :3}
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if name == 'rail':
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print("Change speed rail " + str(speed) +"\n" )
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#dType.SetJOGLParams(self.api, speed, 200, isQueued=0)
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else:
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speeds = [0,0,0,0]
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speeds[lookup[name]] = speed
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print("change speed " + name + str(speed))
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#dType.SetJOGJointParams(self.api, speeds[0], 200, speeds[1], 200, speeds[2], 200, speeds[3], 200, isQueued = 1)
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def setJOGcmd(self, cmd):
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print("Joint "+ str(cmd) + "is moving \n")
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#dType.SetJOGCmd(self.api,1,cmd)
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candy = Candybot()
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startTime = time.time()
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nowTime = 0
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currentMotor = 0
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motorcfg = [0] * 10
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motorcfg[1] = {"name" : 'base' , "positive":1, "negative":2, 'speedslot':2}
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motorcfg[2] = {"name" : 'reararm' ,"positive":3, "negative":4, 'speedslot':4}
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motorcfg[3] = {"name" : 'forearm' ,"positive":5, "negative":6, 'speedslot':6}
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motorcfg[4] = {"name" : 'rail' ,"positive":9, "negative":10, 'speedslot':1}
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friction = 0.95
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movement_time = 3
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max_movement_time = 5
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min_speed = 1
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max_speed = 100
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speed = 0
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stopTime = 0
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isRunning = False
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def adjustSpeed(motor, adjustment):
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global nowTime, stopTime, currentMotor, speed, motorcfg, movement_time, max_speed, max_movement_time
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if currentMotor==motor:
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if (adjustment>0 and speed>0) or (adjustment<0 and speed<0):
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speed += adjustment * (abs(speed)/max_speed)
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else:
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stopMotorFunctions()
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stopTime += movement_time/2 * max_movement_time/(stopTime - nowTime)
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else:
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currentMotor = motor
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speed = adjustment
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stopTime = nowTime + movement_time
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if(speed>0):
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candy.setJOGcmd(motorcfg[currentMotor]['positive'])
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#print("JOG command {}".format(motorcfg[currentMotor]['positive']))
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else:
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candy.setJOGcmd(motorcfg[currentMotor]['negative'])
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# print("JOG command {}".format(motorcfg[currentMotor]['negative']))
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def stopMotorFunctions():
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global currentMotor, speed
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currentMotor = 0
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speed = 0
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candy.stop()
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def updateLoop():
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global nowTime, stopTime, currentMotor, speed, friction, min_speed, motorcfg
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nowTime = (time.time() - startTime)
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threading.Timer(1, updateLoop).start()
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if currentMotor != 0:
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if nowTime > stopTime:
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stopMotorFunctions()
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return
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else:
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speed *= friction
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if abs(speed) < min_speed:
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stopMotorFunctions()
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return
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candy.setparams(motorcfg[currentMotor]['name'], abs(speed))
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#print("JOG parameter {} to {}".format( motorcfg[currentMotor]['speedslot'], abs(speed)) )
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def rt():
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adjustSpeed(1, 5)
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print("TURNING RIGHT!")
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def lt():
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adjustSpeed(1, -5)
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print("TURNING LEFT!")
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def fw():
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adjustSpeed(2, 5)
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print("GOING FORWARD!")
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def bc():
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adjustSpeed(2, -5)
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print("GOING BACK!")
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def up():
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adjustSpeed(3, 5)
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print("UP!")
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def dn():
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adjustSpeed(3, -5)
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print("DOWN!")
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def lr():
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adjustSpeed(4, 10)
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print("GOING RIGHT!")
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def ll():
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adjustSpeed(4, -10)
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print("GOING LEFT!")
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updateLoop()
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def stopCmp():
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candy.stopcmp()
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def grab():
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candy.gripp()
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print("GRASP!")
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def drop():
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candy.letgo()
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print("DROPPING!")
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def stop():
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candy.panic()
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############################### Chat Parser Section ###############################
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with open('/Users/pawel/Documents/Junction2018/twitch_key.json', 'rb') as json_data:
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data = json.load(json_data)
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primary_stream_key = data["primary_stream_key"]
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oauth_key = data["oauth_key"]# bytes('oauth:gcpsl3csq85rf3lk8c1ijzer8deuat', "utf8")
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print(primary_stream_key)
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print(oauth_key)
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HOST = "irc.chat.twitch.tv"
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PORT = 6667
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PASS = oauth_key
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NICK = "TwitchGrabsCandy"
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CHAN = "#twitchgrabscandy"
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s = socket.socket()
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s.connect((HOST, PORT))
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s.send("PASS {}\r\n".format(PASS).encode("utf-8"))
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s.send("NICK {}\r\n".format(NICK).encode("utf-8"))
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s.send("JOIN {}\r\n".format(CHAN).encode("utf-8"))
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s.setblocking(0)
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queue = []
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while True:
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response = ""
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ready = select.select([s], [], [], 0.1)
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if ready[0]:
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print("Trying")
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response = s.recv(1024).decode("utf-8") # blocking
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# print(response)
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if re.search("up", response) != None:
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queue = queue + ["up"]
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if re.search("down", response) != None:
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queue = queue + ["down"]
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if re.search("go left", response) != None:
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queue = queue + ["gleft"]
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if re.search("go right", response) != None:
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queue = queue + ["gright"]
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if re.search("turn left", response) != None:
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queue = queue + ["tleft"]
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if re.search("turn right", response) != None:
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queue = queue + ["tright"]
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if re.search("forward", response) != None:
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queue = queue + ["forward"]
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if re.search("back", response) != None:
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queue = queue + ["back"]
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if re.search("grasp", response) != None:
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queue = queue + ["grasp"]
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if re.search("drop", response) != None:
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queue = queue + ["drop"]
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# checking the motion that is first in the FIFO queue
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if len(queue):
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if queue[0] == "up":
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up()
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elif queue[0] == "down":
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dn()
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elif queue[0] == "gleft":
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ll()
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elif queue[0] == "gright":
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lr()
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elif queue[0] == "tleft":
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lt()
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elif queue[0] == "tright":
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rt()
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elif queue[0] == "forward":
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fw()
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elif queue[0] == "back":
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bc()
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elif queue[0] == "grasp":
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grab()
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elif queue[0] == "drop":
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drop()
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else:
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print("Something is TERRIBLY wrong!")
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# removing the first item from queue
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queue = queue[1:]
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sleep(1)
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@ -0,0 +1,27 @@
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import json
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import requests
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from flask import Flask
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from flask import render_template, request, Response
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import xmlrpc.client
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s = xmlrpc.client.ServerProxy('http://localhost:8000')
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app = Flask(__name__)
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@app.route('/', strict_slashes=False)
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def index():
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return render_template('index.html')
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@app.route('/order', methods=['POST'])
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def order():
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candy1 = int(request.form['candy1'])
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candy2 = int(request.form['candy2'])
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candy3 = int(request.form['candy3'])
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candy4 = int(request.form['candy4'])
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print ("test {} {} {} {} ".format(candy1, candy2, candy3, candy4))
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return '{"status":"ok"}'
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#s.new_order(params)
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if __name__ == '__main__':
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app.run('0.0.0.0')
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$(document).ready(function(){
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var quantitiy=0;
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$('.quantity-right-plus').click(function(e){
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// Stop acting like a button
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e.preventDefault();
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// Get the field name
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var quantity = parseInt($('#quantity').val());
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// If is not undefined
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$('#quantity').val(quantity + 1);
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// Increment
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});
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$('.quantity-left-minus').click(function(e){
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// Stop acting like a button
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e.preventDefault();
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// Get the field name
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var quantity = parseInt($('#quantity').val());
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// If is not undefined
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// Increment
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if(quantity>0){
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$('#quantity').val(quantity - 1);
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}
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});
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||||
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});
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function submitOrder(){
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var data = new FormData();
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data.append('candy1', $('#candy1').val());
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data.append('candy2', $('#candy2').val());
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data.append('candy3', $('#candy3').val());
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data.append('candy4', $('#candy4').val());
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$.ajax({
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url: 'order',
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type: 'POST',
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cache: false,
|
||||
data: data,
|
||||
contentType: false,
|
||||
processData: false,
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||||
success: function() {
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alert("ok")
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||||
},
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||||
fail: function() {
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||||
alert("not ok")
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||||
},
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||||
});
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||||
}
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@ -0,0 +1,97 @@
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<!DOCTYPE html>
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<html>
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||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Alepa Twitch Grabs Candy</title>
|
||||
<script src="//code.jquery.com/jquery-1.11.1.min.js"></script>
|
||||
<script type="text/javascript" src="{{url_for('static', filename='picker.js')}}"></script>
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||||
<link href="//maxcdn.bootstrapcdn.com/bootstrap/3.3.0/css/bootstrap.min.css" rel="stylesheet" id="bootstrap-css">
|
||||
<script src="//maxcdn.bootstrapcdn.com/bootstrap/3.3.0/js/bootstrap.min.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
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||||
|
||||
<div class="container">
|
||||
<div class="row">
|
||||
<h2>Simple Quantity increment buttons with Javascript </h2>
|
||||
<div class="col-lg-2">
|
||||
Tasty treats
|
||||
<div class="input-group">
|
||||
<span class="input-group-btn">
|
||||
|
||||
<button type="button" class="quantity-left-minus btn btn-danger btn-number" data-type="minus" data-field="">
|
||||
<span class="glyphicon glyphicon-minus"></span>
|
||||
</button>
|
||||
</span>
|
||||
<input type="text" id="candy1" name="quantity" class="form-control input-number" value="0" min="1" max="20">
|
||||
<span class="input-group-btn">
|
||||
<button type="button" class="quantity-right-plus btn btn-success btn-number" data-type="plus" data-field="">
|
||||
<span class="glyphicon glyphicon-plus"></span>
|
||||
</button>
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-lg-2">
|
||||
Sweet snacks
|
||||
<div class="input-group">
|
||||
<span class="input-group-btn">
|
||||
|
||||
<button type="button" class="quantity-left-minus btn btn-danger btn-number" data-type="minus" data-field="">
|
||||
<span class="glyphicon glyphicon-minus"></span>
|
||||
</button>
|
||||
</span>
|
||||
<input type="text" id="candy2" name="quantity" class="form-control input-number" value="0" min="1" max="20">
|
||||
<span class="input-group-btn">
|
||||
<button type="button" class="quantity-right-plus btn btn-success btn-number" data-type="plus" data-field="">
|
||||
<span class="glyphicon glyphicon-plus"></span>
|
||||
</button>
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="col-lg-2">
|
||||
Chocolaty candy
|
||||
<div class="input-group">
|
||||
<span class="input-group-btn">
|
||||
|
||||
<button type="button" class="quantity-left-minus btn btn-danger btn-number" data-type="minus" data-field="">
|
||||
<span class="glyphicon glyphicon-minus"></span>
|
||||
</button>
|
||||
</span>
|
||||
<input type="text" id="candy3" name="quantity" class="form-control input-number" value="0" min="0" max="20">
|
||||
<span class="input-group-btn">
|
||||
<button type="button" class="quantity-right-plus btn btn-success btn-number" data-type="plus" data-field="">
|
||||
<span class="glyphicon glyphicon-plus"></span>
|
||||
</button>
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="col-lg-2">
|
||||
Good something
|
||||
<div class="input-group">
|
||||
<span class="input-group-btn">
|
||||
<button type="button" class="quantity-left-minus btn btn-danger btn-number" data-type="minus" data-field="">
|
||||
<span class="glyphicon glyphicon-minus"></span>
|
||||
</button>
|
||||
</span>
|
||||
<input type="text" id="candy4" name="quantity" class="form-control input-number" value="0" min="0" max="20">
|
||||
<span class="input-group-btn">
|
||||
<button type="button" class="quantity-right-plus btn btn-success btn-number" data-type="plus" data-field="">
|
||||
<span class="glyphicon glyphicon-plus"></span>
|
||||
</button>
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="col-lg-2">
|
||||
<div class="input-group">
|
||||
<button class="btn btn-magick" onClick="submitOrder()">Place sweet order!</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
Loading…
Reference in new issue